They also praised the segments where the player relives the Creator's memories saying, "These flashback moments are quietly reflective and act as a great counterbalance to all the satirical '80s macho power-fantasy present throughout the rest of the game." Ollie Reynolds, writing for Nintendo Life, enjoyed the game's combat and mentioned how each ability gave the combat more depth.
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Rachel Watts of PC Gamer praised the world building of the Digital Kingdom, noting how the game used spirituality in the world. Narita Boy received "mixed or average" reviews according to Metacritic, except for the PlayStation 4 version which received "generally favorable" reviews. When discussing the game's mix of technology and natural environments the director added, " I find beauty in the mix between organic and non-organic." The game was initially set to launch in December 2018, but was delayed to Spring 2021. Eduardo Fornieles, Narita Boy's director, states that his childhood experiences in Spain and his time spent living in Japan influenced the story and the aesthetic of the game. Narita Boy was funded through Kickstarter in 2017, raising €160,946. Each Wild Fire ability also allows the player to summon one of three NPC companions to fight by the player's side in combat. They come in three different colors, which allows the player to do increased damage to enemies of the same color, but also decreases the player's resistance to attacks. Throughout Narita Boy, the player gains access to various abilities such as the Wild Fire attacks. Alongside these moves, the Techno Sword can be used as a shotgun as a high-damage attack. In combat, the player can also dodge, which avoids enemy attacks, and allows the player to get behind enemies. The player can do a standard melee attack by pressing a button, or hold it down in order to do a stronger attack. Combat revolves around using the game's Techno Sword in order to defeat enemies, called Stallions.